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The Anime Machine: A Media Theory of Animation

The Anime Machine: A Media Theory of Animation

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Author: Thomas Lamarre
Publisher: Univ Of Minnesota Press
Category: Book

List Price: $24.95
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Seller: ckim722
Sales Rank: 153,908

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Pages: 408
Number Of Items: 1
Shipping Weight (lbs): 1.6
Dimensions (in): 10 x 6.9 x 1.1

ISBN: 0816651558
EAN: 9780816651559
ASIN: 0816651558

Publication Date: October 30, 2009
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - The Anime Machine: A Media Theory of Animation
  • Unknown Binding - The Anime Machine: A Media Theory of Animation   [ANIME MACHINE] [Paperback]
  • Hardcover - The Anime Machine: A Media Theory of Animation

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Product Description

Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.

The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.

Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.




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